Review aggregator Metacritic calculated an average score of 83 out of 100 based on 10 reviews, for the Nintendo 64 version. The player controls a crawling microchip called Evo in the year 3000 as it tries to wrest back control of an animal sanctuary lost in space. It may have been intended to detect far-off enemies or items. Following this, the duo of Dan Danger and Evo were sent to investigate;[3] they discover that the animal cargo has evolved and merged with the station's technology, resulting in animals such as an electronically-powered fox with motorised wheels, and a steam-powered hippopotamus. Unlike many N64 games, SSSV was programmed so the exact same code could be used in multiple regions. This makes the player's coordinates appear at the top right corner, as well as a version number. Released in 1998, Space Station – Silicon Valley starts off with the premise of “Hero’s For Hire” Danger Dan and robotic sidekick Evo going to a space station in an effort to save the world. doing soK . Insert your SPACE STATION: SILICON VALLEY"' Nintendo 64 Game Pak into the Control Deck as described in the instruction manual. [10] Each level also contains a hidden objective, such as collecting a souvenir or making an animal perform a certain act; as players complete the hidden objectives, they are rewarded with a gold trophy, and collecting all trophies unlocks a bonus level. Download Space Station Silicon Valley ROM for Nintendo 64 / N64. [13], While similar body-swapping games already existed, such as Paradroid (1985), they had little influence on the development of Space Station Silicon Valley. This game has unused enemies. [11] The team ensured that each level felt distinct, while maintaining a coherent style. Upon release, Space Station Silicon Valley was acclaimed by many reviewers, with praise particularly directed at the intuitive mechanics, innovative level design, and comical concepts. Seven minutes after its launch, it vanished. Space Station's gameplay is a kick, backed by solid controls. This game has unused areas. Indeed. After comically approaching the station in space, the two lose control and crash land inside the station. [13] Baglow found that creating the music on a cartridge instead of a CD prompted the team to discover new techniques of working within the boundaries of the former, stating that "people who are doing music for CD-based systems get very, very lazy". The Cod has no model, and is invisible if it's hacked into the game. [2] During the game, players control Evo—a robot who is reduced to a crawling microchip during a ship crash, and is losing energy at a steady rate without protection. [13] He explained that the audio was designed to fit with the "cheesy, slightly twisted B-movies animation kind of feel". It's exactly like the Cool Cod from the Ice levels. [7] The game is set on a space station—the titular Silicon Valley,[3] which consists of four environments: Euro Eden, Arctic Kingdom, Jungle Safari, and Desert Adventure. An adaption of the game for Game Boy Color was developed by Tarantula Studios and released in 1999. The game began development in September 1995, as part of a publishing deal with BMG Interactive. Space Station Silicon Valley Simply changing the region in the header can switch the game between English only (NTSC-U), Japanese only (NTSC-J), and European multi-language (PAL). [20] Praise was particularly directed at the game's intuitive mechanics,[7][16] innovative level design,[21][22] and comical concepts. It has a very incomplete flight control, and it does nothing if B is pressed. Space Station Silicon Valley was only on two systems, the Nintendo 64 and the Game Boy Color, which received a mixed reception. Its description also does not work if the player tries to view it in a Europe level. The cutscene timing also updates based on the Region code. Characteristics Edit. There doesn't seem to be any other functions. [11] Space Station Silicon Valley entered beta in August 1998,[13] and was first released for Nintendo 64 on 21 October 1998. "Space Station Silicon Valley is a platformer video game" - 'platformer' in this instance sounds a bit odd. Nintendo 64Released in US: October 21, 1998Released in EU: November 1998. Development began using the then-new DirectX libraries, following the release of Windows 95. [11] Following Take-Two Interactive's acquisition of BMG Interactive in March 1998,[12] Take-Two acquired the publishing rights to the game,[13] and the team instead changed focus to develop the game for the Nintendo 64, upon discovering that Windows was incapable of processing the models and environments intended for use. [26] In January 2007, IGN placed the game fifth on a list of "Underrated and Underappreciated Games",[27] and in April 2009 placed it on a list of "Nintendo 64 Treasures", stating that it "remains one of the great unsung heroes" of the console. [7] Next Generation felt that the game "doesn't push Nintendo 64's hardware to the limits", and noted some occasional frame rate slowdown, but appreciated the "cute" and simplistic design. 3. Space Station Silicon Valley is a platformer for the Nintendo 64 released October 1, 1998 in the US. 2. The robotic animals escape and flee around New York City, and Evo sets out to terminate them before they terrorise the planet. [7] Each environment consists of numerous sub-levels, ranging from six to ten,[9] each of which task players with certain objectives; examples include activating switches, disabling electric fences, and gathering a set number of objects. [24], Electronic Gaming Monthly presented Space Station Silicon Valley the Silver Editor's Choice Award. [14] The team attributed the poor commercial performance to the game's simultaneous launch with The Legend of Zelda: Ocarina of Time, which was Nintendo's marketing focus at the time. Afar, it looks like a small Bear's torso. [1], IGN's Casamassina found that the game "lacks the graphic finesse of a title like Banjo-Kazooie", but praised it nonetheless,[16] while GameSpot's Lauren Fielder called the graphics "nothing special". All three games were planned to be released on Microsoft Windows, PlayStation and Sega Saturn, as they were the most popular platforms at the time. Developed by Tarantula Studios, which would later be absorbed into the enormous Rockstar Games portfolio of developers, SpaceStation Silicon Valley on GBC is a fantastic retro-styled remake of the original, or rather “demake”. It's possible to reach this area without hacking by controlling the dog and using a crate to jump on top of the stereo speaker on the port side of the spaceship, as shown in the video. [5] As players progress through the levels, they collect the scattered remains of Evo's protective shell suit, eventually re-assembling them for the final level. [1], Space Station Silicon Valley was well received by critics. Dog is the first animal of which Evo takes control. Mystical Ninja Starring Goemon was the weirdest, but Space Station Silicon Valley is right up there as well—in a lovely sort of way. Words simply cannot due justice for SSV. Space Station Silicon Valley is a quirky 1998 Nintendo 64 Platform Game from DMA Design... better known these days as Rockstar North.Yes, the very same Rockstar Games that would come to be associated with mature franchises such as the Grand Theft Auto series.. Space Station Silicon Valley is a platform game released in October 1998 by Scottish developer DMA Design (now known as Rockstar North, creator of the Grand Theft Auto series). Description Edit. Every member of the team that developed Space Station Silicon Valley began working at DMA Design at the beginning of development, in September 1995. Casamassina of IGN called it "nearly flawless",[16] while Next Generation named it "a satisfying challenge". The layout of this place closely matches the main portion of the level, as it's an undamaged version of "Smashing Start" that's used during the crash landing section of the intro cutscene. Mass:Medium; Engine:Electric; Abilities: A---Jump(self-explanatory) B---Bite(he lenghtens his head and does damage) Defense:Low Unlike the subsequent wretched PlayStation port, this is an extremely faithful reiteration of the N64 original, and it’s not even in 3D! Present at 0x7CEF30 in the ROM are some development related strings. Despite this, the game performed poorly commercially, and was unable to secure enough sales to warrant a sequel. The story is about a space station which … [21] Jon Storm of Game Informer called the graphics "lame", criticising the lack of detail in the environments and characters. [28] Despite its critical success, the game failed to match expected sales,[11] and was unable to earn enough money to warrant a sequel. Its Tongue Attack appears to do nothing. [11] The game was presented with "distinctive 'British' humour" to distinguish it from other games; lead programmer Leslie Benzies and artist Aaron Garbut often presented the team with other Nintendo 64 games, such as Super Mario 64 (1996), to identify the differences. It was originally released for the Nintendo 64 in October 1998. It's very weak and slow, and its jump is roughly the same height as the Dog's jump. Believed to have disappeared forever, it reappears in the year 3000, and the many expeditions sent to retrieve the space station vanished without explanation. The Mouse's "Radar Ears" don't do anything but make the Mouse's ears disappear. [7] Some animals are also unable to survive in certain unfamiliar environments, forcing players to enter the body of another. [11] The original concept for the game was that players would eat robots and become increasingly larger, retrospectively described by creative director lead artist Jamie Bryan as being similar to Cubivore: Survival of the Fittest (2002). [21][22] The game was also applauded for the originality of its concept; IGN's Matt Casamassina called Space Station Silicon Valley "maybe the most original game to hit Nintendo 64",[16] and Next Generation named it "one of the very best Nintendo 64 has to offer". [4], During the game, players are frequently accompanied by the voice of Dan Danger, a human who is trapped in the destroyed spaceship. Although it is used, it's almost impossible to read in-game since it scrolls so fast. There exists a Japanese "prototype" ROM which is simply the NTSC-U 1.0 ROM with the region changed in the header. Spacestation: Silicon Valley is an animal filled fest, and is nothing but pure gold when it comes to video games. Silicon Valley places Dan and Evo, Earth's bravest, cheapest heroes, on the station to put things in order in 36 levels in four areas. This quirky, humor-filled … LOADING l. Make sure the power is OFF on your Nintendo. [5], A reviewer for Next Generation named the level design "superb", praising the variety and open-ended approach of the levels. This page was last edited on 3 October 2020, at 18:45. There doesn't seem to be any other functions. [21] A reviewer from Game Revolution noted that the game "keeps the emphasis on gameplay", particularly appreciating the attention to detail, however noted inconveniences in the camera. Space Station Silicon Valley is a platform game that is viewed from a third-person perspective. Buy Space Station Silicon Valley by Take-Two Interactive for Nintendo 64 at GameStop. Take-Two InteractivePlatform: Oh, well… read on, then! Find release dates, customer reviews, previews, and more. The Control Stick is a precision instrument. In the far off year of 2001, Space Station Silicon Valley was launched into orbit. The hardware also shaped the game's humour and style, with a soft focus look leading to a style akin to Plasticine models. [6] Andrew Reiner of Game Informer found the game "monotonous", and the missions to be "immensely boring". [22] For the PlayStation version of the game, in which the original music is replaced, John Szczepaniak of Hardcore Gaming 101 said that it "sucks", writing that "the elevator style music is made even more obnoxious, and some of the really good tunes ... have been replaced with awful generic heavy metal". Bug examples include a nasty glitch in the USA 1.0 version that causes crashes if an Expansion Pak is used, and an item in all versions with no hit box that makes 100% completion impossible. [5] Each animal possesses different characteristics, including survival rate and special attacks,[6] and uses different abilities; for example, large animals such as bears are able to destroy ice blocks, which other animals are incapable of doing. A Playstation version, renamed Evo’s Space Adventures , was released in Europe two years later in 2000, to little success as well. Although well received, it's notorious for being buggy. DMA DesignPublisher: [13] A Game Boy Color version of the game—a 2D remake of the original version—was released in Europe in late 1999;[17] IGN's Tim Jones was critical of the port, criticising the gameplay and level design. Space Station Silicon Valley was one of those long-promised N64 titles that earned a nod of recognition, with an expression of "we'll see," and not much else throughout the early months of its development. It's been almost a year since DMA Designs and Take 2 Interactive dropped Space Station Silicon Valley into the laps of N64 owners. Of course, … The Heli-Mouse seemed to have been intended to drop bombs like the Heli-Rabbit, but if the B button is pressed, the ability skill gauge goes down, but nothing happens. [11] It was named IGN's Game of the Month for October 1998,[25] and in February 1999 it won Most Innovative Game from IGN, who praised it for capturing "old-school" gameplay mechanics. Similarly, the game's music was created to resemble B movies. SSSV's challenge is compounded by the strangeness of the part-organic, part-mechanical creatures; it'll be up to you to master such animal oddities as floating sheep, motorized mice, and snowmobile seals with fish torpedoes. Upon arriving at the control room, Evo confronts the Evil Brain, who is fascinated by Evo's abilities and wants to keep him to complete the collection of robotic animals. Space Station Silicon Valley is a 3D platformer where the player takes control of different robot animals to solve puzzles. Since the game was never released in Japan, this localization is never used. It's exactly like the Heli-Rabbit. A self-sufficient space station by the name of Silicon Valley was launched with everything on board to make miniature-evolution possible. [16] Baglow attributed the lengthy development cycle to the scale of the game, stating that "it's got to be fun". This makes the player's coordinates appear at the top right corner, as well as a version number. Silicon Valley, its visionaries like Bill Gates and Steve Jobs, and the entire tech revolution may not have happened without the Cold War space race. Present at 0x7D1220 in the ROM is the text that's displayed in the background when you take control of a new animal. 4. Despite this, Evo is unable to stop the space station from spinning out of control; it collides with Earth, landing in New York Harbor. games, Space Station Silicon Valley is a breath of incredibly fresh air. 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